Genta Artha Buana, Hasbi Firmansyah, and Wahyu Asriyani. “Analisis Klasifikasi Popularitas Game Roblox Menggunakan Algoritma K-Nearest Neighbor (KNN)”. Jejak digital: Jurnal Ilmiah Multidisiplin 2, no. 1 (December 30, 2025): 1206–1214. Accessed January 17, 2026. https://indojurnal.com/index.php/jejakdigital/article/view/1839.