The Effectiveness of Kahoot! as Media Towards Students’ Vocabulary Mastery of Seventh-Grade Students at SMP N 2 Susut
DOI:
https://doi.org/10.63822/f22mp437Keywords:
Kahoot! as media, Vocabulary Mastery, Game-based learningAbstract
This study aims to determine the effectiveness of Kahoot! as media on students’ vocabulary mastery. This research used a quasi-experimental design with two groups, namely the experimental group and the control group. The population of this study was the students of seventh- grade SMP N 2 Susut in the academic year 2025/2026. The sample consisted of class VII-D as the experimental group and class VII-E as the control group, with 30 students in each group. The experimental group was using Kahoot! as media, while the control group was using conventional media. The research instrument to determine the effectiveness of the treatment was given a Pre-test and a Post-test. The result of this study was analyzed using an Ancova. The ANCOVA result showed that the treatment had significant effectiveness on students’ post-test scores after controlling for pre-test scores F (1,57) = 53.427 with p = 0.001. It indicated that there was a significant difference between the students who were taught by using Kahoot! and those who were taught by using conventional media. The effect size also showed a strong effect with partial eta squared value of 0.484. Which means that students who learn using Kahoot! as media increase students’ vocabulary mastery.
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