Analisis Aspek Gamifikasi Terhadap User Enjoyment pada Aplikasi Produktivitas

Authors

  • Adelia Tiara Andani Universitas Negeri Jakarta Author
  • Diena Noviarini Universitas Negeri Jakarta Author
  • Ringga Sentagi Asa Universitas Negeri Jakarta Author

DOI:

https://doi.org/10.63822/yyzz3h28

Keywords:

Aplikasi Produktivitas; Gamifikasi; Generasi Z; Self-Determination Theory; User Enjoyment.

Abstract

Perkembangan teknologi digital telah mendorong Generasi Z untuk menuntut pengalaman produktivitas yang tidak hanya efisien tetapi juga menyenangkan (enjoyable productivity). Namun, tantangan muncul ketika penerapan gamifikasi pada aplikasi produktivitas sering kali bersifat dangkal sehingga gagal mempertahankan motivasi pengguna dalam jangka panjang. Penelitian ini bertujuan untuk menganalisis pengaruh elemen gamifikasi (rewards, immersion, social) terhadap pemenuhan kebutuhan psikologis dasar (competence, autonomy, relatedness) dan dampaknya terhadap user enjoyment pada pengguna aplikasi Forest, menggunakan pendekatan Self-Determination Theory (SDT). Sampel penelitian ini terdiri dari 300 pengguna aplikasi Forest dari kalangan Generasi Z yang berdomisili di wilayah Jabodetabek, yang dipilih menggunakan teknik purposive sampling. Data dikumpulkan melalui kuesioner berskala Likert enam poin dan dianalisis menggunakan software SmartPLS 3.0. Hasil penelitian menunjukkan bahwa rewards berpengaruh positif dan signifikan terhadap competence, serta social berpengaruh positif dan signifikan terhadap relatedness. Namun, immersion tidak berpengaruh signifikan terhadap autonomy. Selanjutnya, competence terbukti berpengaruh positif dan signifikan terhadap user enjoyment. Sebaliknya, autonomy tidak berpengaruh signifikan terhadap user enjoyment, sedangkan relatedness memiliki pengaruh yang signifikan namun negatif terhadap user enjoyment, mengindikasikan adanya fenomena tekanan sosial.

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Published

2026-02-06

Issue

Section

Articles

How to Cite

Andani, A. T., Noviarini, D., & Asa, R. S. (2026). Analisis Aspek Gamifikasi Terhadap User Enjoyment pada Aplikasi Produktivitas. Jejak Digital: Jurnal Ilmiah Multidisiplin, 2(2), 2931-2949. https://doi.org/10.63822/yyzz3h28